AI Insights · Timothy · January 2024
Top 5 3D Anime Games in Croatia Q4 2023
Explore the performance metrics of the top 5 3D Anime games on a unified platform in Croatia during Q4 2023, including downloads, revenue, and weekly active users.
In Q4 2023, the top 5 3D Anime games in Croatia exhibited diverse performance trends in downloads, revenue, and weekly active users on a unified platform. Here's a closer look at their metrics.
Hero Clash: Playtime Go from Glaciers Game saw a significant rise in revenue, starting from negligible amounts in early October and peaking at approximately $284K in mid-November. The app's downloads followed a similar pattern, peaking at 1.4K in late October before tapering off to 386 in the last week of December. Weekly active users also reflected these trends, rising to a peak of 1.3K in late October and then declining to 553 by the end of the quarter.
Master League - Screw Puzzle from Iceberg Game showed a more stable revenue stream, with notable increases in early November and mid-December, peaking at $399K. Downloads spiked dramatically in mid-October with 1.8K but saw a sharp decline thereafter, ending the quarter with just 71 downloads. Weekly active users peaked at 2.1K in mid-October before stabilizing around 387 by the end of December.
Genshin Impact continued its strong performance, with revenue peaking at $2.5M in late September and showing another significant increase in mid-December at $1.8M. Downloads were relatively steady, ranging between 173 and 409 throughout the quarter. The game's weekly active users maintained a high level, ranging from 4.6K to 5.5K, demonstrating consistent user engagement.
Honkai: Star Rail experienced fluctuations in revenue, peaking at $1.9M in early October and $1.3M in the last week of December. Downloads showed modest peaks, with the highest being 296 in the final week of the quarter. Weekly active users ranged from 4.7K to 5.5K, indicating a stable user base throughout the period.
Black Clover M from Garena International II, despite being a newer entry, garnered significant attention. The app's revenue saw a steady increase, starting from $607K at the end of November and reaching $1M by the end of December. Downloads peaked at 945 in the first week and gradually declined to 117 by the end of the quarter. Weekly active users mirrored this trend, starting at 813 and slightly decreasing to 589 by the last week of December.
These insights are based on data from Sensor Tower. For more detailed analytics and insights, visit Sensor Tower.